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1/8/19 - Ryan Udairam begins sound design for 138films on "Zion."

12/25/18 - "King Erik" [Battle Crafters, LLC.] is now available for Windows, Mac, & Linux on Steam! The Link to view the Steam page where you can buy this game, is right here: https://store.steampowered.com/app/656130/King_Erik/

12/9/18 - "King Erik" [Battle Crafters, LLC.] release date set for 12/25/18 on Steam.

12/2/18 - "Fire Swept" [Battle Crafters, LLC.] was submitted for Ludum Dare Jam 43. Plans are in motion to continue the game's development.

11/21/18 - Ryan Udairam begins sound editing internship at Undertone Music, Inc. on feature film "A Winter Love." 

11/14/18 - Ryan Udairam participated in Metroidvania Month 2 Jam under 2 different teams. "Alchemist Mountain" by EvilArtBunny won first place (Sound Design).  "Cyborg Ninja" by YangBin won 2nd place (Music & Sound Design).

9/25/18 - Ryan Udairam is now listed in Audiokinetic's Creator's Directory. The link to the official listing is right here:  https://www.audiokinetic.com/directory/provider/2579/

9/21/18 - Ryan Udairam is now Wwise 101 Certified.

9/7/18- "King Erik" submitted for the 2D Platformer Jam on itch.io. Plans are currently set for further development of this game.

8/30/18 - Began collaborating with Eric "Zerk" Smith(Game Developer & Owner of Battle Crafters, LLC.) for 2D Platformer Game "King Erik" in writing music and doing sound design for this game for the 2D Platformer Jam on itch.io. 

Blog

Post Production Audio Life 

I have written music and audio for over 6 video games up to this point and have written countless orchestral pieces. While video game soundscapes and orchestra have their own challenges, I believe that every composer should strive to enter into post production audio work of some sort.

Every composer dreams of hitting it big - that statement certainly rings true for me. Every composer looks to leave a mark somewhere, whether it is writing that big symphony or writing music that takes on a more artistic standpoint like a sculpture- it can be said that music is made to highlight something. What better way to understand how music does this than to learn about post production audio?

A lot of composers, myself included, want to make it as a film composer. But how do you understand this world better if you're not doing it and are looking from the outside? You get in through another route. You get in through another means and through that, you gain understanding.

For me, I started doing Foley through video games. I first started doing this in collaborating with Eric Smith(Battle Crafters, LLC), who has taught me so much about sound effects design from the industry perspective. From there, I then began an internship with Undertone Music, Inc., which not only did I learn about sound effects design from their audio editors, but I also took away from that the ability to be able to understand that world. I would ask questions to their editors to understand their world and what they do at Undertone Music - I even asked Tom Hambleton, who owns Undertone Music, questions. The fact is: if we dare to live in a Film Industry world, a post production audio world, we need to understand it better. It is okay to ask questions. It is okay to make mistakes. When we do understand this post production audio life, we learn how to survive in it, thrive in it, and we stand out better.

Because of this, I now sound design on films. I edit sound effects. I clean up dialogue and remove unwanted sounds from that dialogue. I now mix dialogue. I now have more to offer to the industry because of this route I have taken.

Am I saying every composer needs to design sound effects or do Foley? Not necessarily. The key thing to do is to gain an understanding of how this industry works and where you fit in. Because the last thing you want to do is to be that person who does not know how they fit in. So find people. Ask questions. Gain perspective. 
 

Breaking Out On My Own 

This year I have made huge steps towards my dreams to make it as a composer in the music business. I went to the ASCAP EXPO this year and got to meet some big namers in the business. I learned a lot about the function of a music supervisor and even met with one too at the EXPO. The overall result of the trip was that I was armed with confidence and knowledge that my skill set could land me a job in the business. 

After the result of that trip, I felt confident to leave my job which I was at for over a couple of years. I was a sales person at Schmitt Music and was really successful at music sales, specifically as one who sold intermediate and professional band instruments. It was not an easy thing leaving behind people who I grew close to at this job, but everything inside me screamed "Its either now or never." I chose "now." I did end up putting in my resignation with the manager and had left friends and the income that came with that job behind. 

To date, I have gained much more musically since leaving that company. I have written music for three Indie video games in Game Jam settings to date(with one in continued development). The amount of music that I have written since leaving that company has skyrocketed. I'm learning a lot about the video game industry and about the essential skills that you need in order to secure a job as a composer or sound designer. I even gained certification in a game audio middleware called Wwise.

Suffice to say, so far I have gained a lot since leaving that company and expect to gain much more in the days to come. Stay tuned! A=440Hz

The Ripples of ASCAP EXPO 2018 

This year I went to ASCAP EXPO 2018 in Hollywood, CA at the Loews Hollywood Hotel. Not only was this this first time I had gone to one of these events, but it was my first experience flying out of Minnesota by myself. It was exciting being there just by myself, room was fabulous, weather was absolutely amazing! It was definitely a time of firsts for me. The first time having my music listened to a Music Supervisor, which are the people who get the music placed in Film and TV. It definitely a nerve-wracking experience, but I recommend every songwriter, composer, and producer to go to the ASCAP EXPO. I gained valuable information from composers and producers who are making it in the business. But the experience did not stop at ASCAP.

Pretty much I left changed as a changed person. No longer could I just wear the music composer hat. I realized that I had to equally wear the Songwriter hat and the Producer hat as well, which makes so much sense! Like, for a composer, you are producing music! You are a Producer! If you are wanting to be in the Film Industry, you are often in front of a computer working on a DAW(Digital Audio Workstation) and you are either recording into the tracks or you are using virtual instruments and synthesizers. Hence, you are a Producer! For the composer wanting to write musicals, you are a Songwriter! You cannot write musicals without some idea of song form. Hence, you are a Songwriter, regardless if you write the lyrics or not!

The moral of the story is: let's not limit ourselves to wearing just one hat. Let's wear different hats! 

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